![]() it certainly is another lesson in why going public is mainly a curse for tool makers.Ĭlick to expand.The acquisitions for film and architecture are very much important for users who only want to develop games, because they put Unity on a broader user and revenue base. operate at a profit instead of a loss) focusing just on the engine itself. ![]() I certainly wish that a game engine company could be profitable just selling itself, but Unity's never been able to succeed (i.e. but again, tell investors that Unity's operating at a greater loss than they thought, and they'll all stampede for the exits. it now becomes absolutely obvious that he knew Unity was bleeding revenue and planned the layoffs and the merger long in advance. what i dislike is all the rosy no layoff outlooks that the CEO painted just before the layoffs. if you let 65% of your revenue lose a significant percentage of value that results in massive stock selloff and you go out of business. but if 65% of your company's revenue comes from that and you've NEVER posted a profit and it's an economic downturn and your current mobile ad strategy was kneecapped by Apple, it doesn't leave you with a lot of options. Though i certainly don't think that even were they a squeaky clean company that devs of this forum would be excited by the thought of Unity spending money on a mobile ad company. but they are NOT a malware company slavering at the bit waiting for a chance to infect everyone's machines. I agree that Ironsource certainly has a shady past, but to be fair it happened 7 years ago (note the 2015 dates?) when someone else distributed malware using their platform. ![]()
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